XGaming's AI agents plan, build, test, and rollout game features autonomously. Set a goal in plain English — segmentation, hypotheses, experiments, and optimization happen in real time.
No manual segmentation. No static A/B tests. No weeks of waiting.
Type what you want in plain English. "Boost D7 retention", "Increase IAP conversion for lapsed whales", "Test new offer mechanic in SEA."
AI agents analyze your game telemetry, build intelligent player segments using 40+ signals, and generate data-backed hypotheses to test.
Contextual bandits deploy experiments and shift traffic to winning variants in real time — not static splits that waste weeks on losers.
Winning features roll out to production. Every experiment feeds back into the system, making the next one smarter.
Each agent is purpose-built for a stage of the experimentation lifecycle.
Builds hyper-specific player cohorts from 40+ behavioral, contextual, and platform signals — far beyond what a PM would manually consider.
Mines game telemetry to generate data-backed experiment ideas. Surfaces what to test, why it should work, and the expected impact.
Configures and launches experiments with proper controls, variants, and success criteria — no engineering tickets required.
Runs contextual bandits (LinUCB / Thompson) that adapt traffic allocation in real time. Outperforms static A/B by converging faster on winners.
Continuously monitors experiment results and extracts patterns. Learns what works across titles and feeds knowledge back into future runs.
Graduates winning variants to full production with staged rollout, guardrails, and automatic rollback if metrics degrade unexpectedly.
Amplitude gives you charts. Optimizely gives you infrastructure. Neither tells you what to test, generates the hypothesis, or optimizes the outcome. XGaming does.
Adapts to shifting player behavior — seasonal events, meta changes, content drops.
Custom prompt layers, tool-calling guardrails, and studio-level autonomy controls.
Every experiment generates proprietary data. The system compounds intelligence across games.
Integrate the SDK. Set a goal. Let the agents do the rest.